A technically correct rendering is not yet a good image. Correct means the dimensions and materials are right. Good means someone looks at it and wants the product. The work this page is about lies between those two states.
We produce still images, animations and entire image series, from the sober technical illustration for a catalogue through to the emotional product film for a trade fair. From the same data, in as many variants as you need.
From a single image to a complete series. Tell us where the images will appear and format, resolution and visual language usually follow by themselves.
Single images or complete catalogue series in a consistent visual language. On request in several colourways, equipment variants and crops from the same scene, all consistently lit.
For when explanation matters more than emotion: cutaway views, exploded views and assembly steps that are understandable even without text.
Movement shows function. We animate mechanics, operation and assembly, or produce the complete film.
When the same product is needed in twenty versions and for several markets, we set up the scene so variants can largely be run automatically.
So that you do not end up facing a finished image heading in the wrong direction, we work in three stages with clear review points:
We clarify the message, perspective and crop and show you simple previews. Changes are cheap at this stage and expensive later.
Surfaces, paint finishes, markings and the lighting setup. You receive low-quality interim versions for approval before anything is computed.
Computation at target resolution, then post-production and finishing. You receive the images in every format you need, on request with a cut-out background and in layers.
DOSCH DESIGN is an official KeyShot partner, Certified KeyShot Master, Certified KeyShot Studio Professional, Certified KeyShot Studio Materials Specialist and an authorised KeyShot Training Center (2026). These certifications cover exactly the areas where render time and image quality are decided: material build-up, light sampling and scene organisation. Added to that are more than twenty years of our own library development, through which we learned what makes an image hold up in front of a critical audience.
Describe the product briefly, tell us where it will be used and how many subjects you need. If you have reference images you like, send them along. We will get back to you within one working day.
Data not render-ready yet? Then it starts with modeling and data prep. For reusable environments see virtual 3D scenes and studios.