Engineering data is not made for rendering. A CAD assembly contains screws nobody will ever see, tolerances no image needs, and often many times the polygons a scene can take. Load that data unchanged into a render application and you will spend your time fighting wait times and crashes.
Data prep is the step most people underestimate and the one that decides everything later on. We prepare your existing data so it can be worked on smoothly, or rebuild the model from scratch when that is the shorter route.
These building blocks can be commissioned individually or combined. In practice we look at your data first and then tell you what is needed and what is not.
We take your engineering data from all common systems and make it render-ready: reduction to what is visible, repair of open surfaces, sensible grouping and a naming scheme a colleague can also find their way around in.
If no usable data exists or the original is too unwieldy, we model from scratch, either polygonal or as a NURBS surface model. Drawings, photos, sketches or a predecessor model can serve as the basis.
A clean polygon structure and usable UV coordinates are the prerequisite for materials that sit correctly and for models that can be textured and animated without distortion.
Configurators, AR and web presentation have different limits than a still image. We create graduated levels of detail and formats that actually run in the browser or on the device.
Three situations in which data prep makes the difference:
The model opens slowly, navigation stutters, the application quits. That is almost always a data problem, not a hardware problem. More computing power only buys you time here.
A model that has to work in a still image, an animation, a configurator and a trade fair exhibit must be built accordingly from the start. Doing it afterwards costs more than doing it upfront.
As soon as agency, engineering and suppliers use the same model, you need a traceable structure and clear names. Otherwise different versions of the truth emerge quietly.
DOSCH DESIGN is an official KeyShot partner, Certified KeyShot Master, Certified KeyShot Studio Professional, Certified KeyShot Studio Materials Specialist and an authorised KeyShot Training Center (2026). Added to that is something that cannot be certified: for more than twenty years we have developed our own 3D libraries, used worldwide in industry, automotive, medical technology and consumer product development. Models that have to work for thousands of users in scenes we will never see enforce a level of care in data structure you never learn from individual projects.
The fastest route to a reliable answer: send us a typical file and briefly describe what should come out of it. We will get back to you within one working day with an assessment of effort and approach.
Data already clean and it is about images? Then continue to rendering and animation.