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KeyShot 2026.2


KeyShot Studio 2026.2 is here—and this update is designed primarily for power users. In addition to noticeably improved performance and new cloud rendering capabilities, this version resolves the major bugs that previously hindered workflows.

Increased Performance with Apple GPU Support (Beta): Building on existing NVIDIA and AMD GPU support for Windows, KeyShot Studio 2026.2 now introduces hardware-accelerated ray tracing and direct rendering on Apple GPUs. On the latest M5 chips, some scenes can achieve rendering speeds up to 30–50 times faster than rendering on Apple CPUs. Support extends to all chips from the M1 onwards; however, hardware-accelerated ray tracing requires the M3 chip or newer—these chips are recommended for optimal performance.

Cloud Rendering: KeyShot Cloud Rendering. KeyShot’s performance is now available in the cloud. Product visualizations can be rendered faster and at the desired quality—without interrupting your local workflow. KeyShot Cloud Rendering supports both GPU-accelerated and CPU-based rendering, providing access to powerful hardware without local limitations. Rendered assets can also be tracked and downloaded across devices. (Requirement: KeyShot Studio version 2026.2.)

Organize the Material Graph with Node Grouping: One of the most requested features has finally arrived: new node grouping capabilities allow you to declutter and structure complex material graphs. Individual nodes can now be combined into groups and assigned custom names, colors, and inputs/outputs.

Top 100 Bugs Fixed: The 100 most critical bugs have been resolved based on automated crash reports, support cases, and feedback from the KeyShot Luminaries community. Key fixes include: reliable saving of colorways (even for sub-materials), correct keyword search functionality in the library, automatic appearance of background renderings in the Gallery, cleaner GPU results with reduced noise in interior lighting scenarios, and a massively optimized Pattern Tool.

Easier animation editing: New keyframe animations can now be created directly by simply setting the first keyframe in the timeline window—eliminating the need for a separate preliminary step. Additionally, the animation timeline can now be scrolled horizontally using the mouse wheel (or Shift + mouse wheel).

Further improvements: Faster script execution and additional animation scripting functions, direct import of Maya 2027 files, two- to three-times better GLTF/GLB compression, and a fix ensuring that the cutaway material works just as well in GPU mode as it does in CPU mode.


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