DOSCH HDRI: Underwater

Product-Code: DH-UNDW

20 HDR images for the visualization of underwater scenes.


EUR 59.00

This product is only available as a download.

Attractive quantity discounts up to 10% are displayed directly in the shopping cart.


Dosch HDRI: Underwater is a collection of 20 high-resolution HDR (High Dynamic Range Images) images depicting underwater scenes. These images were developed to show realistic and impressive underwater worlds and are ideal for professional visualizations. The HDR images offer a high level of detail and quality, making them particularly useful for animations, 3D rendering and virtual environments.

Thanks to HDR technology, the images enable realistic lighting and shadow representation, making them perfect for applications in architectural visualizations, product presentations and film and animation projects. With various underwater scenes and lighting conditions, the set offers a wide range of possibilities for authentically depicting underwater environments. "Dosch HDRI: Underwater" is therefore an indispensable tool for creative projects that require a realistic depiction of underwater worlds.


The 20 high-quality HDR images of various underwater places are provided in the most widely used formats:
Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)

High Dynamic Range Images (HDRI) are a perfect solution for the realistic lighting and environmental imaging of 3D scenes.

HDRIs are 360-degree panoramas for all kinds of renderings in the areas of product visualization, CGI, real-time rendering, which are illuminated with the help of IBL (Image Base Lighting).
Outstanding reflections, impressive lighting moods and real-looking environments are the result.


The HDR images are provided in the following formats:
Light-Probe - 4096x4096, 2048x2048, 512x512 pixel
Spherical Map - 10,000 x 5,000, 6248x3124, 2048x1024 pixel
Vertical-Cross - 4686 x 6248 pixel
Horizontal-Cross - 6248 x 4686 pixel


And each HDR image is provided in the industry standard .HDR. So they are useable in most rendering applications.








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