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Adding Viz-Images: Moving People to Building Interiors for C4D with AR3 |
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Video Tutorial Downloads
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Adding Viz-Images: Still People to Building Interiors for C4D with AR3 |
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Video-Tutorial Downloads
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Dosch Viz-Images Instructions |
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(PDF-file) Downloads
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Dosch VizImages and M-Color |
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Instructions on using the Viz-Images products in M-Color from Motive Systems: |
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Adding 3D Rigged Characters to Building Interiors for C4D with AR3 |
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Video Tutorial Downloads
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Instructions for Driving Cars for Cinema 4D Products |
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Detailed instructions for Driving Cars for Cinema 4D products. The new Physics Engine is accurately described. DownloadsD3D-DrivingCars_Instructions.pdf
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Rigging Dosch 3D: Humans V2 in 3dsmax 2009 |
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Video Tutorial Downloads
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Rigging Dosch 3D: Humans V2 in 3dsmax 2009 - Part 2 |
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Video Tutorial Part 2 Downloads
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Rigging Dosch 3D: Humans V2 in 3dsmax 2009 - Part 3 |
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Video Tutorial - Part 3 Downloads
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Rigging Dosch 3D: Humans V2 in Cinema 4D R11 |
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Video Tutorial
Downloads
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Rigging Dosch 3D: Humans V2 in Cinema 4D R11 - Part 2 |
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Part 2 of the video tutorial Downloads
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Rigging Dosch 3D: Humans V2 in Maya 2009 |
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Video Tutorial Downloads
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Rigging Dosch 3D: Humans V2 in Softimage 2010 |
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Video Tutorial Downloads
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Using Hypernurbs in Cinema 4D |
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Video tutorial by Holger Schömann (English) Downloads
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HDRfinish V1 |
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The manual for Dosch HDRI: HDRfinish V1.
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HDRI |
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General information about High Dynamic Range Images HDRI.
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Using HDRIs in Cinema4D (Germnan only) |
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Holger Schoemann shows you, how to use HDRIs in C4D. This tutorial is in German only - but you can use the sample scenes files in any language. Download-size: 980 MB Downloads 01_HDRI-C4D_Holger_Schoemann.zip
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Using HDRIs in Lightwave 7 |
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A step-by-step tutorial
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Conversion to other 3D-formats The various 3D-formats (e.g. 3DS, Lightwave, VRML) provided with each Dosch 3D product can be converted into other formats not directly provided on our CD-ROM/DVDs through the use of special third-party 3D-conversion programs. By means of such a conversion, 3D-models from Dosch Design can be used in just about every quality 3D- or CAD application available in the market. Please note the available 3D-formats, conversion properties and descriptions of each respective tool.
In order to convert the provided polygonal 3D-models (e.g. for CAD/CAM) into volume models the following tools can be used:
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Polygon Reduction With the help of the following tools the polygon count of any Dosch Design 3D-model can be reduced -if so desired- to the required target polygon count, for applications like real-time effects, gaming, mobile devices. This enables the user to alter Dosch Design 3D-models in a very individual way for optimal resolution, loading/transmission time etc. in the relevant application.
Important: The http-links above refer the reader to products which Dosch Design has no affiliation with whatsoever. Dosch Design has not been connected to any of these products for promotion, development, sale or any other such business relationship. Dosch Design therefore does not provide support for these tools, and is not responsible for the accuracy of any information provided on the linked web-pages provided above. |