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Free 3D model from the product Dosch 3D: Cars 2005.
Testdrive the quality and compatibility with your 3D-application.
Available formats:
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General information about HDRI.
(4 MB, PDF-file)
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The manual for Dosch HDRI: HDRfinish V1.
(4,6 MB, PDF-file)
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Using HDRIs in Lightwave 7 |
A step-by-step tutorial
(0,4 MB, PDF-file)
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"Dosch HDRI: Extreme Hires" in Cinema4D 8.1 |
Preset-scene to use the HDRIs from "Dosch HDRI: Extreme Hires" directly in Cinema4D Version 8.1 Scene created by Holger Schömann.
Presets (4,1 MB, ZIP-file) |
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A step-by-step tutorial
Tutorial (1,0 MB, PDF-file) |
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Sample-Files (1,5 MB, ZIP-file) |
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Download two free HDRI sample files.
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Dosch VizImages: Instructionsg |
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Dosch VizImages and M-Color |
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Dosch
LayerFX: Instructions |
Tutorial (2,6 MB, PDF-file)
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Dosch Textures: Animated Water |
Tutorial
(1,4 MB, PDF-file)
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Texture Aging Tutorial for Photoshop |
Learn how to age your own textures directly in Photoshop
with the assistance of the DT: Texture Aging Kit (2MB,
PDF-file)
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Support
Files (6 MB, zip-file)
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Character Designer Tutorial for Photoshop |
Learn how to create absolutely realistic looking virtual characters by using DT: Character Designer.
Tutorial (2,5MB, PDF-File)
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Importing 3D-models into Maya |
If a Dosch Design product does not contain the Maya files, we recommend to import the 3D-models, using the ".3ds" format.
For best results, please download the free "Bonus Tools for Maya" from the Alias website - this contains a brand new 3ds importer. |
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Conversion to other 3D-formats
The various 3D-formats (e.g. 3DS, Lightwave, VRML) provided with each Dosch 3D product can be converted into other formats not directly provided on our CD-ROM/DVDs through the use of special third-party 3D-conversion programs.
By means of such a conversion, 3D-models from Dosch Design can be used in just about every quality 3D- or CAD application available in the market. Please note the available 3D-formats, conversion properties and descriptions of each respective tool.
In order to convert the provided polygonal 3D-models (e.g. for CAD/CAM) into volume models the following tools can be used:
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Polygon Reduction
With the help of the following tools the polygon count of any Dosch Design 3D-model can be reduced -if so desired- to the required target polygon count, for applications like real-time effects, gaming, mobile devices. This enables the user to alter Dosch Design 3D-models in a very individual way for optimal resolution, loading/transmission time etc. in the relevant application.
Important:
The http-links above refer the reader to products which Dosch Design has no affiliation with whatsoever. Dosch Design has not been connected to any of these products for promotion, development, sale or any other such business relationship. Dosch Design therefore does not provide support for these tools, and is not responsible for the accuracy of any information provided on the linked web-pages provided above. |
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